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Balancy Blog
Unlock full monetization potential of your game
June’s Journey in-game shop: design flaws revealed
June 5, 2023
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Clash of Clans’ in-game shop deconstruction (+ templates)
May 8, 2023
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How to set up LiveOps in merge games (case Merge Mansion)
April 25, 2023
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Reinventing LiveOps in 2023: what has changed and why it matters
March 23, 2023
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How to set up LiveOps in match-3 games (case Royal Match)
March 13, 2023
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RFM segmentation to help you personalize in-game offers
September 20, 2022
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In-game shop segmentation tactic to increase average check
May 17, 2022
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How to manage item system in a survival game
November 15, 2021
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