Balancy Webinar #11: Three powerful LiveOps features to bring your live game to top charts

In this webinar, we presented three LiveOps features designed to help live game teams move faster and reduce dependencies between product, design, and engineering.

The session was hosted by Antonina Belova and featured Pavel Ignatov (Co-Founder & CEO at Balancy) and Michael Khripin (Product Owner at Balancy). Together, we discussed common LiveOps bottlenecks in production teams and walked through a recent platform update built to address them.

The webinar combined strategic context with hands-on demonstrations, covering both product workflows and technical integration details.

In this session, we covered:

✨ Why LiveOps execution often slows down in real production environments
✨ The latest Balancy platform update, including templates, a visual UI builder, and a simplified SDK integration
✨ Royal Match–style LiveOps templates for events, offers, mini-games, and season passes
✨ How teams can customize UI, visuals, and logic while keeping LiveOps systems flexible
✨ A technical walkthrough of SDK integration, environments, caching, and analytics callbacks
✨ Live Q&A based on real questions from studio demos and production discussions

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