Chapter 1. Game shop design 101
Chapter 2. From hybrid casual to complex midcore shops
Chapter 3. Working on conversion
Chapter 4. Dynamic in-game shop
Chapter 5. Case study: How Game Garden grows revenue with a dynamic in-game shop
Michael Khripin is a game industry veteran with 25+ years of experience. His background includes big companies like Wargaming and Nexters, as well as collaborations with smaller studios as an independent consultant. In his latest role as the Product Owner at Nexters, he was responsible for LiveOps of Hero Wars Mobile.
Today, Michael is the Product Owner and LiveOps expert at Balancy. He promotes the idea that a thoughtful approach to monetization can improve games’ experiences without compromising profitability.