New book: Best practices for in-game shops

Book

We’re thrilled to announce the release of “Best Practices for In-Game Shops”—the first book dedicated to shop design for F2P games. Authored by Michael Khripin, this book reveals design secrets and personalization strategies to help you unlock revenue growth in your game.

Don’t miss out—grab your free digital copy here: https://balancy.co/book-promo/

About the book

Designing in-game shops that are appealing yet ethical, lucrative yet not intrusive, and engaging without disrupting the game balance is a delicate task. Game developers walk a tightrope, balancing the need for profitability with a positive player experience.

This ebook offers best practices for game designers and monetization managers to create in-game shops that resonate with players and drive revenue. It covers every aspect of shop design, from layout essentials for beginners to conversion and personalization techniques for more experienced professionals.

About the author

Misha

Michael Khripin is a game industry veteran with 25+ years of experience. His background includes big companies like Wargaming and Nexters, as well as collaborations with smaller studios as an independent consultant. In his latest role as the Product Owner at Nexters, he was responsible for LiveOps of Hero Wars Mobile.

Today, Michael is the Product Owner and LiveOps expert at Balancy. He promotes the idea that a thoughtful approach to monetization can improve games’ experiences without compromising profitability.

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