Balancy Update V4.3.6
In this update, the Balancy team focused on the following improvements and features requested by our clients: Feel free to let us know about your feedback and any features you’d …
In this update, the Balancy team focused on the following improvements and features requested by our clients: Feel free to let us know about your feedback and any features you’d …
On September 12, Unity made a controversial announcement, introducing a ‘runtime fee’ that could potentially create financial hurdles for many studios. Our CTO Andrei Apanasik is here to shed light …
Please welcome a new guest post by Ashwin Sundar, a game designer at Reliance Games. You will learn key core gameplay and LiveOps secrets behind the most sensational game of …
Meet Hot Siberians – a mobile game development studio based in Cyprus that achieved significant success in the idle tycoon genre. Like many studios today, they constantly question how to …
This is a guest post by Alon Tish – a VIP Account Manager at Beach Bum. Alon is an experienced VIP Account Manager with a passion for casual gaming. He …
The third season of Game Drive has started bringing together game industry experts to chat about LiveOps. For those of you who don’t know, Game Drive is a flagship business …
This is a guest post by Vikram Khatri – a Product Manager at Jetsynthesys. Vikram is a product manager with a decade of experience in building and expanding mobile gaming …
Check out this video from Balancy’s participation in the DevGAMM event in Gdansk. In the video, Julia Iljuk, Head of Growth, delivers a lecture on organizing complex in-game content to …
Welcome to our new article on LiveOps in Hidden Object Games (HOGs), a part of the ‘How to set up LiveOps’ series, where we deconstruct genre-defining games. This piece is …
In this update, the Balancy dev team focused on the following improvements and features requested by our clients: And for dark color lovers, we have added: Feel free to let …